!!!!! WinterWinds-full.campaign This is a full campaign template that contains the narrative, setup instructions, and log items from the Winter Winds campaign.
[narrative] As you regain your bearings, you take a quick look around the village. The buildings are small, dark, and caked in ice and snow from countless storms. The fence seems intact and strong, encircling the small village in its entirety. However, as you follow the fence-line with your eyes, you spot the gate, which at one time opened onto a now lost road. The gate is wide open. Surely whatever was hunting you could make it into the village through there. [/narrative] [narrative] As you begin to head towards the gate, you’re taken off guard when the flickering light of a camp fire ignites inside one of the buildings. [/narrative]
[narrative] You trudge through the deep snow, keeping the fence to your left as you head towards the gate. Grabbing hold of its icy bars, you wrench it closed, the creaking hinges echoing through the forest. The wind picks up, and you see dark clouds slowly rolling in. A storm is on its way. [/narrative] [ul] [li][log]We closed the gate.[/log][/li] [li][log]We left the survivors to their own ends.[/log][/li] [li]Add a Cultist token to the chaos bag for the remainder of the campaign.[addToken:Cultist] [div class='centered'][img:Cultist][/div] [/li] [/ul] [narrative] You slowly and carefully make your way into the house where the fire is lit. Inside you see the windows are long since broken out, the furniture and interior are covered in snow and ice. Nearby is a small fire, and huddled around it are two individuals you vaguely remember seeing on the train. “Whoa there, stranger,” one of the says, hands up defensively. “We’re all friends here. Good thing you found this shelter. Storm’s on it’s way.” [/narrative] [ul] [li][log]We left the gate open.[/log][/li] [li][log]We investigated the fire.[/log][/li] [li]Add a Elder Thing token to the chaos bag for the remainder of the campaign.[addToken:Elder Thing] [div class='centered'][img:Elder Thing][/div] [/li] [/ul]
[narrative] The smell of a fire and the sound of hushed chatter rouse you from unconsciousness. You open your eyes and see that you’re inside a small house, the windows long since broken out, the furniture and interior covered in snow and ice. Nearby is a small fire and huddled around it ar two individuals you vaguely remember seeing on the train. ”Don’t move too suddenly. You’re still recovering from that nasty stumble down the mountains.” [/narrative] [logged:The Jewel was stolen in the Urals.] [ul] [li]Add a Cultist token to the chaos bag for the remainder of the campaign.[addToken:Cultist] [div class='centered'][img:Cultist][/div] [/li] [/ul] [/logged]
!!!!! ForgottenVillage-full.scenario This scenario version is a full version which contains narrative, setup instructions, and the campaign log. [narrative] The village seems cold and lifeless, a desolate place that offers you some measure of shelter against the creature that was stalking you. Other survivors from the train have reached this forgotten ruin as well, yet after your experience with those cultists, you’re unsure of who you can trust. [/narrative] [narrative] The clouds gather, the darkness of the night sky deepening above you. To make matters worse, if you hold still enough you fear you can hear the sounds of that great creature circling the fence that surrounds the village. You’re not sure how long that fence will hold it back… [/narrative] [mode:standalone] [hiddenlog]The Jewel was stolen.[/hiddenlog] [/mode] [setCounter:passengers:[counter:Investigators]] [logged:We left the survivors to their own ends.][addCounter:passengers:1][/logged] [ul] [li]Gather all encounter cards from [encounter]The Forgotten Village[/encounter], [encounter]Blizzard[/encounter], [encounter]Gaze of the North[/encounter], [encounter]Gnoph-Keh[/encounter], [encounter]Hidden Motivations[/encounter], [encounter]Chilling Cold[/encounter], [encounter]Dark Cult[/encounter], and [encounter]Rats[/encounter] encounter sets. These sets are indicated by the following icons: [div class='centered'][img:The Forgotten Village] [img:Blizzard] [img:Gaze of the North] [img:Gnoph-Keh] [img:Hidden Motivations] [img:Chilling Cold] [img:Dark Cult] [img:Rats][/div][/li] [li]Place the [location]Town Square[/location] location into play in the center of the play area. Place the three [location]Decrepit Building[/location] locations forming a triangle around the [location]Town Square[/location]. Around these three locations, place the three [location]Village Road[/location] locations, forming an inverted triangle.[/li] [logged:We were saved by the survivors.] [!-- we were saved by the survivors so the Jewel must have been stolen --] [li]Set the [encounter]Blizzard[/encounter], [encounter]Gaze of the North[/encounter], [encounter]Gnoph-Key[/encounter], [encounter]Hidden Motivations[/encounter], and [encounter]Dark Cult[/encounter] encounter sets aside, out of play. Shuffle the remainder of the encounter cards to form the encounter deck.[/li] [/logged] [unlogged:We were saved by the survivors.] [li]Set the [encounter]Blizzard[/encounter], [encounter]Gnoph-Key[/encounter], [encounter]Hidden Motivations[/encounter], and [encounter]Dark Cult[/encounter] encounter sets aside, out of play. Shuffle the remainder of the encounter cards to form the encounter deck.[/li] [/unlogged] [logged:We left the gate open.] [li]The lead investigator chooses a [location]Decrepit Building[/location] location. Each survivor begins in the chosen location.[/li] [/logged] [logged:We left the survivors to their own ends.] [li]Each investigator begins in the [location]Town Square[/location] location.[/li] [/logged] [logged:We were saved by the survivors.] [li]The investigators begin at a random [location]Decrepit Building[/location] location.[/li] [/logged] [li]Put [counter:passengers] random [trait]Passenger[/trait] allies into play, each at a random [location]Village Road[/location] location. [li]Put the remaining [trait]Passenger[/trait] allies into play, each at a random [location]Decrepit Building[/location] location.[/li] [li]Shuffle the [encounter]Hidden Motivations[/encounter] encounter set and randomly deal 1 card from this set, face down, beneath each [trait]Passenger[/trait] ally in play.[/li] [li][em][strong]Note:[/strong][/em] At the end of scenario setup, there should be five [trait]Passenger[/trait] allies in play, each with a face down encounter card beneath them.[/li] [/ul] [svg height="700" width="700"] [symbol id="cardoutline"] [rect class='card' x='2' y='2' width='96' height='136' rx='10' ry='10' /] [/symbol] [symbol id='startcardoutline'] [rect x='2' y='2' width="106" height="146" class="startcard" /] [rect x="7" y="7" width="96" height="136" rx='10' ry='10' class="startcard" /] [circle cx="90" cy="130" r="10" class="startcircle" /] [/symbol] [circle cx="195" cy="70" r="10" /] [circle cx="485" cy="70" r="10" /] [circle cx="50" cy="320" r="10" /] [circle cx="340" cy="320" r="10" /] [circle cx="630" cy="320" r="10" /] [circle cx="195" cy="570" r="10" /] [circle cx="485" cy="570" r="10" /] [line x1="195" y1="70" x2="485" y2="70" class='path' /] [line x1="195" y1="70" x2="340" y2="320" class='path' /] [line x1="195" y1="70" x2="630" y2="320" class='path' stroke-dasharray='240 18 240' /] [line x1="195" y1="70" x2="195" y2="570" class='path' stroke-dasharray='240 18 240' /] [line x1="485" y1="70" x2="340" y2="320" class='path' /] [line x1='50' y1='320' x2='340' y2='320' class='path' /] [line x1='50' y1='320' x2='195' y2="570" class='path' /] [line x1='340' y1='320' x2='630' y2='320' class='path' /] [line x1="340" y1="320" x2='195' y2="570" class='path' /] [line x1="340" y1="320" x2="485" y2="570" class='path' /] [line x1="630" y1="320" x2="195" y2="570" class='path' stroke-dasharray='240 18 240'/] [line x1="630" y1="320" x2="485" y2="570" class='path' /] [g transform="translate(195,70)"] [use x='-50' y='-70' xlink:href="#cardoutline" /] [text x="10" y="-60" writing-mode='tb'] [tspan]Village[/tspan] [tspan dx='-20' y='-60']Road[/tspan] [/text] [/g] [g transform="translate(485,70)"] [use x='-50' y='-70' xlink:href="#cardoutline" /] [text x="10" y="-60" writing-mode='tb'] [tspan]Decrepit[/tspan] [tspan dx='-20' y='-60']Building[/tspan] [/text] [/g] [g transform="translate(50,320)"] [use x='-50' y='-70' xlink:href="#cardoutline" /] [text x="10" y="-60" writing-mode='tb'] [tspan]Decrepit[/tspan] [tspan dx='-20' y='-60']Building[/tspan] [/text] [/g] [g transform="translate(340,320)"] [use x='-50' y='-70' xlink:href="#startcardoutline" /] [text x="10" y="-60" writing-mode='tb' class='starttext'] [tspan]Town[/tspan] [tspan dx='-20' y='-60']Center[/tspan] [/text] [/g] [g transform="translate(630,320)"] [use x='-50' y='-70' xlink:href="#cardoutline" /] [text x="10" y="-60" writing-mode='tb' class='text'] [tspan]Village[/tspan] [tspan dx='-20' y='-60']Road[/tspan] [/text] [/g] [g transform="translate(195,570)"] [use x='-50' y='-70' xlink:href="#cardoutline" /] [text x="10" y="-60" writing-mode='tb'] [tspan]Village[/tspan] [tspan dx='-20' y='-60']Road[/tspan] [/text] [/g] [g transform="translate(485,570)"] [use x='-50' y='-70' xlink:href="#cardoutline" /] [text x="10" y="-60" writing-mode='tb'] [tspan]Decrepit[/tspan] [tspan dx='-20' y='-60']Building[/tspan] [/text] [/g] [svg] [setCounter:specialTokens:[tokenCount:Skull]] [addCounter:specialTokens:[tokenCount:Cultist]] [addCounter:specialTokens:[tokenCount:Tablet]] [addCounter:specialTokens:[tokenCount:Elder Thing]] [logged:The beast still lives.][addCounter:specialTokens:1][/logged] [branch:No Resolution] [narrative] You wake up, the dim, gray light of early morning revealing the wreckage of the village all around you. The storm has passed, and in its wake you can easily find the entrance to the cult’s hideaway. Not knowing where else to go, you prepare to head underground. [/narrative] [ul] [li][log]The cultists got away.[/log][br] [ifcounterless:specialTokens:5] Add a Cultist token to the chaos bag for the remainder of the campaign.[addToken:Cultist] [div class='centered'][img:Cultist][/div] [/ifcounterless] [/li] [logged:The beast still lives.] [li][log]The beast still lives.[/log][br] Add an Elder Thing token to the chaos bag for the remainder of the campaign.[addToken:Elder Thing] [div class='centered'][img:Elder Thing][/div] [/li] [/logged] [li]Each investigator earns [experience][counter:Victory Display] experience[/experience] from the Victory Display.[addCounter:Experience:[counter:Victory Display]][/li] [/ul] [/branch] [branch:Resolution 1] [narrative] After what feels like hours, the snowfall finally ceases. The ruins of the village around you are silent and still. Now alone, you can easily find the entrance to the cult’s hideaway. Not knowing where else to go, you prepare to head underground. [/narrative] [ul] [li][log]The cultists got away.[/log][br] [ifcounterless:specialTokens:5] Add a Tablet token to the chaos bag for the remainder of the campaign.[addToken:Tablet] [div class='centered'][img:Tablet][/div] [/ifcounterless] [/li] [logged:The beast still lives.] [li][log]The beast still lives.[/log][br] Add an Elder Thing token to the chaos bag for the remainder of the campaign.[addToken:Elder Thing] [div class='centered'][img:Elder Thing][/div] [/li] [/logged] [li]Each investigator earns [experience][counter:Victory Display] experience[/experience] from the Victory Display.[addCounter:Experience:[counter:Victory Display]][/li] [/ul] [/branch] [branch:Resolution 2] [narrative] You fling the trapdoor open and see only the dark gaping hole of a tunnel entrance before you. With the howling wind behind, you drop into the tunnel. The cultists can’t be too far ahead… [/narrative] [ul] [li][log]We are on the cult’s trail.[/log][/li] [logged:The beast still lives.] [li][log]The beast still lives.[/log][br] Add an Elder Thing token to the chaos bag for the remainder of the campaign.[addToken:Elder Thing] [div class='centered'][img:Elder Thing][/div] [/li] [/logged] [li]Each investigator earns [experience][counter:Victory Display] experience[/experience] from the Victory Display.[addCounter:Experience:[counter:Victory Display]][/li] [li]Each [trait]Passenger[/trait] asset that ended the scenario under an investigator’s control may be added to any investigator’s deck. These do not count against deck size.[/li] [/ul] [/branch] !!!!! FrozenTracks-full.scenario This scenario version is a full version which contains narrative, setup instructions, and the campaign log. [narrative] The train out of Yekaterinburg didn’t have many passengers; a group of wilderness explorers looking to brave the perils of the Ural mountains, Piotr Torkowski—your employer—and you. [/narrative] [narrative] Hired to help protect Piotr as he transported the valuable Jewel of the Winter Winds through the cold reaches of Russia, you take solace in the fact that this job was easy money. [/narrative] [narrative] Until, on the second night of the trip, you were awakened by screams of terror. You stumble out of your bunk to find another passenger has come across the body of Piotr Torkowski, stabbed to death in the cold night. And what’s worse, his luggage lies open in disarray—the Jewel of the Winter Winds is missing! [/narrative] [ul] [li]Gather all encounter cards from [encounter]Frozen Tracks[/encounter], [encounter]Gaze of the North[/encounter], [encounter]Mysterious Passengers[/encounter] [encounter]Ancient Evils[/encounter], [encounter]Chilling Cold[/encounter], and [encounter]Dark Cult[/encounter] encounter sets. These sets are indicated by the following icons: [div class='centered'][img:Frozen Tracks] [img:Gaze of the North] [img:Mysterious Passengers] [img:Ancient Evils] [img:Chilling Cold][/div][/li] [li]Set aside the [location]Engine[/location] location and the [location]Train Car - Cargo Car[/location] location. Shuffle the remaining five [location]Train Car[/location] locations and place them in a straight line, side by side, in a random order. Place the [location]Engine[/location] location at the right end of this line, and place the [location]Train Car - Cargo Car[/location] at the left end of this line.[/li] [li]Set [card]Experienced Passenger[/card], [card]The Ritualist[/card], and [card]Jewel of the Winter Winds[/card] aside, out of play.[/li] [li]Shuffle the remainder of the encounter cards to form the encounter deck.[/li] [li]Each passenger begins at [location]Train Car - Cargo Car[/location]. [/ul] [branch:No Resolution] [narrative] Overwhelmed by the numbers and zeal of the cultists, you are thrown from the moving train. You tumble through the deep snow as the train roars off into the distance. You watch as snow avalanches down the mountainside, burying you before you can retreat. [/narrative] [ul] [li][log]We were buried in snow.[/log][/li] [li][log]The Jewel was stolen.[/log][/li] [li]Each investigator earns [experience][counter:Victory Display] experience[/experience] from the Victory Display.[addCounter:Experience:[counter:Victory Display]][/li] [li]Each investigator suffers [trauma]1 physical trauma[/trauma].[addCounter:Physical Trauma:1][/li] [li]Add a Tablet to the chaos bag for the remainder of the campaign.[addToken:Tablet] [div class='centered'][img:Tablet][/div] [/li] [/ul] [/branch] [branch:Resolution 1] [narrative] You make your way through the deep snow, heading back in the direction of the village you spotted from the train. The sun is setting behind you, casting long shadows through the trees and rocks all around. Where once you were nearly overwhelmed with the calamity of the train, you’re now caught in the silent stillness of the Ural wilderness. Pulling your overcoat tighter, you trudge onward. [/narrative] [ul] [li][log]We recovered the Jewel.[/log][br] Choose an investigator to add the set-aside [card]Jewel of the Winter Wind[/card] to their deck. This does not count against deck size.[/li] [li]Each investigator earns [experience][counter:Victory Display] experience[/experience] from the Victory Display.[addCounter:Experience:[counter:Victory Display]][/li] [/ul] [/branch] [branch:Resolution 2] [narrative] The avalanche dislodges the train with a sudden violence, and everyone on board is thrown about like rag dolls as the cars tumble over and over before sliding to a halt halfway down the mountain. [/narrative] [ul] [li][log]We were hit by the avalanche.[/log][/li] [li][log]The Jewel was stolen.[/log][/li] [li]Each investigator earns [experience][counter:Victory Display] experience[/experience] from the Victory Display.[addCounter:Experience:[counter:Victory Display]][/li] [li]Each investigator suffers [trauma]1 physical trauma[/trauma].[addCounter:Physical Trauma:1][/li] [li]Add a Cultist to the chaos bag for the remainder of the campaign.[addToken:Cultist] [div class='centered'][img:Cultist][/div] [/li] [/ul] [/branch] !!!!! StrandedInTheUrals-full.scenario This scenario version is a full version which contains narrative, setup instructions, and the campaign log. [logged:We recovered the Jewel.] [narrative] You walk through the deep snow along the tracks, seeing the train behind you has become dislodged from the avalanche. You&rsqou; not sure what those cultists were doing, but the mountain itself seemed to come alive at their mysterious chanting. There was no hope for following the tracks back the way you had come. [/narrative] [narrative] The mysterious village—your only real choice for decent shelter in the growing twilight—was located a ways behind your current position, further down the mountain side. With the tracks buried in snow and rocks, you’ll have to find another way down. [/narrative] [/logged] [logged:We were buried in snow.] [narrative] The snow is packed all around you, making movement and even breathing a difficulty endeavor. You shift a bit, checking to see if you’re able to move on your own. You breathe a sigh of relief when you realize that you haven’t broken any bones. Other than some bumps and bruises, you think you’re okay. Now if you can dig yourself out of this snow bank… [/narrative] [/logged] [logged:We were hit by the avalanche.] [narrative] You’re still inside the train, but you begin to wonder if that’s better than the alternative… [/narrative] [narrative] The car you’re in is dangling over the ridge along the tracks, swaying back and forth in the Ural winds. The couple between cars is the only thing keeping your car from plummeting to the ground far below. Before you can do anything else, you’ll have to gingerly make your way to the rest of the train above. [/narrative] [/logged] [ul] [li]Gather all encounter cards from [encounter]Stranded in the Urals[/encounter], [encounter]Dark Forest[/encounter], [encounter]Gaze of the North[/encounter], [encounter]Pursuit[/encounter], [encounter]Snowblind[/encounter], and [encounter]Chilling Cold[/encounter] encounter sets. These sets are indicated by the following icons: [div class='centered'][img:Stranded in the Urals] [img:Dark Forest] [img:Gaze of the North] [img:Pursuit] [img:Snowblind] [img:Chilling Cold][/div][/li] [li]Place the [location]Rail-Side Ridge[/location] location into play.[/li] [logged:We were buried in snow.] [li]Place the [location]Deep Drift[/location] location into play and remove the [location]Overhanging Car[/location] location from the game. Each investigator begins at [location]Deep Drift[/location].[/li] [/logged] [logged:We were hit by the avalanche.] [li]Place the [location]Overhanging Car[/location] location into play and remove the [location]Deep Drift[/location] location from the game. Each investigator begins at [location]Overhanging Car[/location].[/li] [/logged] [logged:We recovered the Jewel.] [li]Remove the [location]Deep Drift[/location] location and the [location]Overhanging Car[/location] location from the game. Each investigator begins at [location]Rail-Side Ridge[/location].[/li] [/logged] [li]Set aside all other locations.[/li] [li]Set aside the [card]Awakened Bear[/card] card, the [encounter]Dark Forest[/encounter] encounter set and the [encounter]Pursuit[/encounter] encounter set.[/li] [li]Shuffle the remainder of the encounter cards to form the encounter deck.[/li] [/ul] [ifcountergreater:Defeated Investigators:0] [hiddenlog]An investigator was defeated in the Urals.[/hiddenlog] [/ifcountergreater] [ifcounterequal:Remaining Investigators:0] [hiddenlog]All investigators were defeated in the Urals.[/hiddenlog] [/ifcounterequal]
[narrative] Running blindly from the creature hunting you, you stumble and fall down the mountainside for what feels like hours. Finally you come to rest along the base of a chain-link fence. [/narrative] [ul] [li]Each investigator who was defeated has acquired the [card]Beast-Scarred[/card] weakness and must add 1 copy of it to his or her deck. The card does not count toward that investigator’s deck size.[/li] [li]Add one Skull to the chaos bag for the remainder of the campaign.[addToken:Skull] [div class='centered'][img:Skull][/div] [/li] [logged:The Jewel was stolen in the Urals.] [li][log]The Jewel was stolen in the Urals.[/log][br]Remove the [card]Jewel of the Winter Winds[/card] must be removed from the defeated investigator’s deck.[/li] [/logged] [/ul]
[unlogged:All investigators were defeated in the Urals.] [narrative] Moving swiftly, you ignore the sound of pursuit—seemingly right on your heels—and you climb the fence around the village, falling heavily inot the snow on the other side. You’ve found safety, for now… [/narrative] [ul] [li][log]We reached the village safely.[/log][/li] [unlogged:The holder of the Jewel resigned.] [li]Each investigator earns [experience][counter:Victory Display] experience[/experience] from the Victory Display.[addCounter:Experience:[counter:Victory Display]][/li] [/unlogged] [logged:The holder of the Jewel resigned.] [li]Each investigator earns [experience][counter:Victory Display] experience[/experience] from the Victory Display.[addCounter:Experience:[counter:Victory Display]] The investigators receive [experience]1 bonus experience[/experience] for retaining the Jewel.[addCounter:Experience:1][/li] [/logged] [/ul] [/unlogged] [logged:All investigators were defeated in the Urals.] [narrative] “Hey!” You hear faintly. “We’ve got a live one!” Your eyes slowly open, your head pounding and your body aching. Lying in the snow, you see another person standing nearby, lantern held high as they inspect you. [/narrative] [ul] [li][log]We were saved by the survivors.[/log][/li] [li]Each investigator earns [experience][counter:Victory Display] experience[/experience] from the Victory Display.[addCounter:Experience:[counter:Victory Display]][/li] [li]Add an Elder Thing token to the chaos bag for the remainder of the campaign.[addToken:Elder Thing] [div class='centered'][img:Elder Thing][/div] [/li] [/logged]